Mutant Sparrow
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It's no secret that I've been dabbling with Unity lately, but as I tried to improve my productivity, I discovered a pretty handy package. ...

Unity & Visual Scripting

Gamedesign, World Domination

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Well, Guild Wars 2 is out. And it's masterfully designed. Seriously. So much, actually, that I can't stop thinking about MMO mechanics. ...

Reward Progression in MMOs

Gamedesign

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Main differences between a skill based MMO and a class/level based MMO. My own personal on the subject. ...

Small Comparison: Skill based MMO vs Class based MMO

Gamedesign

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A small-sized project I had planned to work on with a coder friend. He got hired and couldn't work on it, so the game kind of fell off. ...

Junktopia

GD, Portfolio

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Jams! Game jams are great. I enjoy the mere concept of working your ass off for a week-end to *actually make* a game. ...

Game Jams

Art, GD, Portfolio

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An iOS self-published Escape type adventure game I worked on with Sachka Duval, using The Wizard of Oz as an inspiration. ...

No Place Like Home

Art, GD, Portfolio

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I always had a sweet spot for all things classical detectives; from Hercule Poirot to Sherlock Holmes. And then Frogwares just asked me to design a case for Sherlock. Bliss. ...

Sherlock Holmes

GD, Portfolio

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DOFUS was the first game I worked on when I joined Ankama, and my first MMO as a designer. ...

DOFUS

GD, Portfolio

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Ah! A trading card game. The whole project brought me back to my Magic: The Gathering experience; and that was great. ...

Wakfu TCG

GD, Portfolio

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DOFUS-Arena is a MOBA F2P game I worked on while @Ankama. Interestingly enough, it's turn based combat! ...

Dofus Arena

GD, Portfolio

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Ah! Wakfu. An ambitious MMORPG for which I acted both as Lead Gamedesigner and Team Lead. Fun times! ...

Wakfu MMORPG

GD, Portfolio

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A game project based on a new IP tied to a feature film I worked on while @Ankama. ...

Joris

GD, Portfolio