It's no secret that I've been dabbling with Unity lately, but as I tried to improve my productivity, I discovered a pretty handy package.
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Unity & Visual Scripting
Gamedesign, World Domination
Well, Guild Wars 2 is out. And it's masterfully designed. Seriously. So much, actually, that I can't stop thinking about MMO mechanics.
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Reward Progression in MMOs
Gamedesign
Main differences between a skill based MMO and a class/level based MMO. My own personal on the subject.
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Small Comparison: Skill based MMO vs Class based MMO
Gamedesign
A small-sized project I had planned to work on with a coder friend. He got hired and couldn't work on it, so the game kind of fell off. ...
Jams! Game jams are great. I enjoy the mere concept of working your ass off for a week-end to *actually make* a game. ...
An iOS self-published Escape type adventure game I worked on with Sachka Duval, using The Wizard of Oz as an inspiration. ...
I always had a sweet spot for all things classical detectives; from Hercule Poirot to Sherlock Holmes. And then Frogwares just asked me to design a case for Sherlock. Bliss. ...
Ah! A trading card game. The whole project brought me back to my Magic: The Gathering experience; and that was great. ...
DOFUS-Arena is a MOBA F2P game I worked on while @Ankama. Interestingly enough, it's turn based combat! ...




